Timing strategies of innovations in the video game industry


Seminar Paper, 2013

18 Pages, Grade: 1,0


Excerpt


Table of content

List of Abbreviations

List of Figures

1 Introduction

2 Innovation
2.1 Term definition.
2.2 Innovation process
2.3 Timing strategies

3 Case study – Video game industry
3.1 Industry overview
3.2 Pioneers and followers

4 Conclusion

Bibliography

Excerpt out of 18 pages

Details

Title
Timing strategies of innovations in the video game industry
College
The FOM University of Applied Sciences, Hamburg
Grade
1,0
Author
Year
2013
Pages
18
Catalog Number
V510910
ISBN (eBook)
9783346085306
ISBN (Book)
9783346085313
Language
English
Keywords
timing
Quote paper
Michael Beu (Author), 2013, Timing strategies of innovations in the video game industry, Munich, GRIN Verlag, https://www.grin.com/document/510910

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