Excerpt
Table of Contents
Abstract
1. Introduction
2. Theoretical background
2.1. Delimitation of gamification from other concepts
2.2. Intrinsic and extrinsic motivation
2.3. Elements
3. Design of gamification
3.1. Target groups
3.2. Meaningful gamification
4. Green gamification
4.1. Examples of green gamification
4.2. Potential of gamification
4.3. Doubts and problems
5. Conclusion
Bibliography
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- Michael Beniers (Author), 2016, Green Gamification. The basic knowledge, Munich, GRIN Verlag, https://www.grin.com/document/367081
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