Extrait
Table of Contents
Abstract
1. Introduction
2. Theoretical background
2.1. Delimitation of gamification from other concepts
2.2. Intrinsic and extrinsic motivation
2.3. Elements
3. Design of gamification
3.1. Target groups
3.2. Meaningful gamification
4. Green gamification
4.1. Examples of green gamification
4.2. Potential of gamification
4.3. Doubts and problems
5. Conclusion
Bibliography
Fin de l'extrait de 20 pages
- Citation du texte
- Michael Beniers (Auteur), 2016, Green Gamification. The basic knowledge, Munich, GRIN Verlag, https://www.grin.com/document/367081
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