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third_person_shooters
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Durch Ballern bilden!? Third-Person-Shooter „Spec Ops: The Line“ und die Vorlage „Herz der Finsternis“ von Joseph Conrad
Ein Selbstversuch
Author:
Stefan Wunder (Author)
Subject:
Pedagogy - General
Category:
Essay, 2012
Price:
US$ 6.99
Die Perspektive der Helmkamera als Form der First Person Perspective im Computerspiel NEED FOR SPEED: SHIFT 2 UNLEASHED
Author:
Janina Schizmer (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper (Advanced seminar), 2013
Price:
US$ 16.99
Der Einfluss der Nutzungsmotive auf die präferierte Perspektive im Computerspiel
Authors:
Daniel Zimmermann (Author)
Annika Liedtke (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Research Paper (postgraduate), 2015
Price:
US$ 36.99