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(Results for »
Blizzard
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Spielen? Erzählen? Beides! Ein Blick auf das Erzählpotential von Computerspielen am Beispiel von „Starcaft 2: HotS“
Author:
Arthur Zwetzich (Author)
Subject:
Cultural Studies - Basics and Definitions
Category:
Bachelor Thesis, 2013
Price:
US$ 22.99
Kompetenzförderung durch Computerspiele
Eine Betrachtung des kompetenzfördernden Potenzials unterhaltender Computerspiele anhand von "StarCraft 2"
Author:
Marius Koch (Author)
Subject:
Pedagogy - Miscellaneous Topics
Category:
Bachelor Thesis, 2017
Price:
US$ 17.99
Betreuung von Social Media-Accounts als Grenzstellenarbeit. Analyse von Tweets von Blizzard Entertainment
Author:
Andreas Keller (Author)
Subject:
Business economics - Customer Relationship Management, CRM
Category:
Bachelor Thesis, 2017
Price:
US$ 17.99