Assessing the Effects of Gamification Applications and its Benefits for the Workplace


Bachelor Thesis, 2014

30 Pages, Grade: 1,0


Excerpt


Table of Contents

List of Figures

List of Tables

1 Introduction
1.1 Objectives of the Thesis
1.2 Structure of the Thesis
1.3 Theoretical Foundations
1.3.1 Gamification and Related Concepts
1.3.2 Flow
1.3.3 Motivation Theories

2 Methodology

3 Effects of Gamification Applications
3.1 Display Progression
3.2 Providing Feedback
3.3 Engaging Behavior
3.4 Overview and Discussion of Results
3.5 Preliminary Model for Gamification Effects

4 Conclusion
4.1 Limitations and Future Work

References

Excerpt out of 30 pages

Details

Title
Assessing the Effects of Gamification Applications and its Benefits for the Workplace
College
University of Mannheim  (Chair of Information Systems lV)
Course
Bachelorarbeits - Modul
Grade
1,0
Author
Year
2014
Pages
30
Catalog Number
V432840
ISBN (eBook)
9783668765023
ISBN (Book)
9783668765030
File size
955 KB
Language
English
Keywords
Gamification Information Systems Psychology
Quote paper
Carolin Klosterkamp (Author), 2014, Assessing the Effects of Gamification Applications and its Benefits for the Workplace, Munich, GRIN Verlag, https://www.grin.com/document/432840

Comments

  • No comments yet.
Look inside the ebook
Title: Assessing the Effects of Gamification Applications and its Benefits for the Workplace



Upload papers

Your term paper / thesis:

- Publication as eBook and book
- High royalties for the sales
- Completely free - with ISBN
- It only takes five minutes
- Every paper finds readers

Publish now - it's free