Excerpt
Contents
1 Introduction
2 Overview
2.1 Game Patterns of LBGs
2.2 Search-and-Find
2.3 Follow-the-Path
2.4 Chase-and-Catch
2.5 Change-of-Distance
2.6 LBG Usage Possibilities
2.7 Entertainment
2.8 Education
2.9 Physical Activity
2.10 Advertising
2.11 Data Acquisition
3 Determining Player Positions
3.1 (A-)GPS
3.2 Cell-ID
3.3 Wi-Fi Access Points
3.4 IP Geolocating
3.5 Real World Artifacts
3.6 Self-reported Positioning
3.7 Combination of Methods
4 Changes to the Game Experience
4.1 Social Interaction
4.2 Perception of Real World . .
5 Conclusion
6 Future Challenges
6.1 Energy Consumption
6.2 (In)Accuracy of Positioning Systems
6.3 Location-based Cheating
6.4 Telling a Story
6.5 Delimiting the Game Field
Excerpt out of 29 pages
- Quote paper
- L. A. Lehmann (Author), 2012, Location-based Mobile Games, Munich, GRIN Verlag, https://www.grin.com/document/187510
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