Location-based Mobile Games

State of the art and future challenges for developing location-based games for mobile devices


Term Paper (Advanced seminar), 2012

29 Pages, Grade: 1.3


Excerpt


Contents

1 Introduction

2 Overview
2.1 Game Patterns of LBGs
2.2 Search-and-Find
2.3 Follow-the-Path
2.4 Chase-and-Catch
2.5 Change-of-Distance
2.6 LBG Usage Possibilities
2.7 Entertainment
2.8 Education
2.9 Physical Activity
2.10 Advertising
2.11 Data Acquisition

3 Determining Player Positions
3.1 (A-)GPS
3.2 Cell-ID
3.3 Wi-Fi Access Points
3.4 IP Geolocating
3.5 Real World Artifacts
3.6 Self-reported Positioning
3.7 Combination of Methods

4 Changes to the Game Experience
4.1 Social Interaction
4.2 Perception of Real World . .

5 Conclusion

6 Future Challenges
6.1 Energy Consumption
6.2 (In)Accuracy of Positioning Systems
6.3 Location-based Cheating
6.4 Telling a Story
6.5 Delimiting the Game Field

Excerpt out of 29 pages

Details

Title
Location-based Mobile Games
Subtitle
State of the art and future challenges for developing location-based games for mobile devices
College
Technical University of Berlin
Course
Service-centric Networking
Grade
1.3
Author
Year
2012
Pages
29
Catalog Number
V187510
ISBN (eBook)
9783656113010
ISBN (Book)
9783656113454
File size
583 KB
Language
English
Keywords
location-based games, smart phone gaming, LBG, location-based services
Quote paper
L. A. Lehmann (Author), 2012, Location-based Mobile Games, Munich, GRIN Verlag, https://www.grin.com/document/187510

Comments

  • No comments yet.
Look inside the ebook
Title: Location-based Mobile Games



Upload papers

Your term paper / thesis:

- Publication as eBook and book
- High royalties for the sales
- Completely free - with ISBN
- It only takes five minutes
- Every paper finds readers

Publish now - it's free